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Author: Subject: Notre jeu a legend et a moi
Paco2101
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[*] posted on 11-4-2004 at 09:53
Notre jeu a legend et a moi


Apres une petite erreur de modération visant a moderer le flood de ce sujet vers un autre topic (ce qui a marché) le topic original a disparu mdr
Le revoila :






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Zhou
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[*] posted on 11-4-2004 at 09:55


Et donc il parle de quoi ce jeu ??? :)



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[*] posted on 11-4-2004 at 09:56


Bah il y a une grande guerre et un heros est envoyé combattre le commenditaire de cette guerre.
C'est le debut du scenar :p la suite sera a découvrir ^^




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[*] posted on 11-4-2004 at 09:59


Et vous en etes ou ??? :)



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[*] posted on 11-4-2004 at 10:15


La je fais l'intro et Legend les collisions lol



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[*] posted on 11-4-2004 at 10:20


C'est un RPG ? :)



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[*] posted on 11-4-2004 at 10:21


OUi Rpg et non A-rpg :)



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[*] posted on 11-4-2004 at 10:23


Va faloir bien réglé les combats :)



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[*] posted on 11-4-2004 at 10:24


Evidemment ;)
Et avoir un scenario en béton avec des rebondissements...
Mais tu preferes gérer que le héros ou une équipe de 3 ou 4 comme dans els ff ?




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[*] posted on 11-4-2004 at 10:26


ca dépend si le systeme est bien fait ^^ 3-4 fo ke ce soit bien fait pour pas etre galere :)



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[*] posted on 11-4-2004 at 10:27


Oui et a programmer c'est 3 ou 4 fois plus dur.
On peut faire un systeme basique : att, resistance, res magie et magie

Ou alors des compétences a apprendre etc mais bon ca va devenir chaud a programmer




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[*] posted on 11-4-2004 at 10:31


C'est le probleme oui :-/



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[*] posted on 11-4-2004 at 10:33


Ouais ben moi je m'en sors pas des collisions lol me faudrait une fonction toute prete :D



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[*] posted on 11-4-2004 at 10:37


TU veux bien m'envoyer tous els fichiers la qu'on se emttent a jour ?
Au moins j'essayerais aussi




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[*] posted on 11-4-2004 at 10:44


Ben c'est chaud lol, féjà fauit convertir la posititon du sprite en tiles
DOnc j'ai pensé à faire
link_tiles=(((y_sprite+Ptx.Y)/8)*64)+(x_sprite+Ptx.X)

Et apres faut rechercher dans le tableau de maps sur la valeur link_tiles : donc level1_Colisions[link_tiles] voir si il y'a collision (valeur de 0x0000) ou pas (0x0001)

Mais bon, déjà deux problemes, mon calcul n'st pas tres juste et ca bug, des fois il bloque ou i lfaut pas et pas la ou il faut.
Et en plus une fois qu'"il est bloqu" il peut plus repartir, j'ai pas encore trouvé de solution à ca :\

[Edité le 11-4-2004 par legendaryboy]

[Edité le 11-4-2004 par legendaryboy]

[Edité le 11-4-2004 par legendaryboy]




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[*] posted on 11-4-2004 at 10:45


Whoa ça a l'air trop chaud ce que vous devez faire O_O



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[*] posted on 11-4-2004 at 10:46


Ca a l'air palpitant loooll ^^



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[*] posted on 11-4-2004 at 10:49


Oui j'avais lu ton code sur playeradv et je dl des codes pourr egarder un peu comment les autres font



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[*] posted on 11-4-2004 at 17:25


Je vais tenter de voir avec Kyros :)



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[*] posted on 11-4-2004 at 18:14


lol 3 ou 4 persos t'es fou Paco, vaut mieux simplifier pour un premier jeu...

Vous prévoyez une durée de vie de combien ? (le mien ce sera pas plus d'une heure ou deux lol)




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[*] posted on 11-4-2004 at 18:49


Si j'arrive à faire les collisions ca pourra être 10 min lol



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[*] posted on 11-4-2004 at 18:56


Et si j'arrive a mettre ce ***** de son >_< qui me prend la tete depuis 2heures



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[*] posted on 11-4-2004 at 18:57


Lol mais a c'est pas dans le prog c'est à regler dans Ham sais pas remet la lib dans le bon dossier ou qqch comme ça, DL un nouveau Krawall je sais pas moi ^^



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[*] posted on 7-5-2004 at 21:19


NOuvelle version nouvelles images :p








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[*] posted on 21-5-2004 at 12:33


Héhé voila la derneire version :) : suffit de regarde rma sign :p



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